random game stuff (with a few important notes, but you should check the link on the main page first if you read this already)

Disclaimer: For real-world news, please go to reliable sources that cite reputable sources and analysis. This is not a proper news article and is mostly based on claims without using evidence. As an opinion-based blog post, it should not be read as a proper news source, as the requirements of professional journalism and an analytical approach are clearly lacking here.

However, I take a bit of time to discuss my own personal project, which is a game, and this blog is about me making games (it was supposed to be) so if you are interested in that maybe it counts as an update about game development, but the part about real-world news is not a proper update about the world.

October 19, 2020


I haven’t updated this website in about four months, so I thought I might describe what I’ve been up to.

Real-world news is important to be conscious of right now, and the amount of political corruption and bias (more support for systematic oppression as well; companies have been exploiting their workers, disregarding human rights, and ignoring safety cautions that need to be present during the pandemic, some people have gone against social justice movements and are against activism…) that has been going on is not at all acceptable. The pandemic is also going on, so it’s important to be aware of what’s going on. On terms of good news, there has been a lot more support for social justice/racial equity movements like Black Lives Matter, recognition and awareness about climate change, LGBTQ+ movements, and in general, it looks like this is still a turning point to help change the future for better! I know it might not seem like awareness of what’s going on is related to game development, but, this is important – not random notes I make about my cancelled games. Some of this was discussed in a post I made four months ago, but it’s all still relevant. Please note that not every topic inside of activism was covered, because I am still learning about social justice movements in my free time, and I still need to find examples of movements for religious equality, economic equity, and climate change awareness/movements in science as well.

For Capsule Dragons website news, I thought I might discuss some information on an upcoming project.

I’ve been working on that one RPG that I was going to announce, and it’s had about a year of development. Not working on it once every day, but more like randomly in my free time. The new game I’m making is called “Infidemia”, and it’s a RPG about a game world where your choices affect everything, along with the six students, hearts, coffee, a robot, some spoilers here and there, and more that I have yet to announce.

Here’s an estimate on how much of the game is ready:


–> Introduction sequence (First Day)

–> First 6 playable characters (Main characters)

–> Secondary characters around the school (faculty, staff)

–> First dungeon is complete, second dungeon’s a bit rough but it’s getting there

–> First two longer dream sequence events in the story (sounds strange out of context)

–> Introduction of one of the primary gameplay mechanics, still have to bugfix it though.

–> Fixed a lot of random bugs in the game, mostly from eventing issues. (Character walks to a place but can’t move, which freezes the game, or battle dialogue is swapped out with another fight) It’s still not in a playable demo state just because of the amount of bugs.

–> …Have some plans as to what will happen next (the story was about 30% planned out before I continued development a month or two ago)


–> The first city you go to, Seyith, is mostly done on terms of its downtown area. The high school, first dungeon, player’s house, and the main shop are all complete. The city’s connecting paths are present but might need some work, as well as one hidden area and one area that was used a while ago but hasn’t been updated.


–> Custom damage number font was completed some time ago

–> Primary battle mechanics are present, but very broken (needs a lot of work)

–> Timed attack system not yet implemented but very much considered

–> Most random encounters are playable (not crashing the game) but dialogue is usually broken

–> All party members are fully playable, and can also use items and equip gear, as well as use standard attacks

–> Team attacks (combo attacks) are implemented but will need balancing


–> Conversation simulator minigame has a tutorial but doesn’t have scenarios.


–> All 7 playable characters have been planned, 6 of them are playable in the prototype demo, and those same characters also have character designs that were done last year/this year and haven’t changed much, but could still change – so, main characters are almost done. Each character has a unique name, appearance, and background, as well. I hope players enjoy learning about the stories of the game’s protagonists.

–> The first character you play as is 100% playable and has the outfit variation(s) you can use for story events (outfit variations might be removed though) but for now I intend to add outfit variations to the rest of the characters as well.

–> Supporting cast of characters needs work but is still present. Not all non playable characters live by their own schedules yet in the game but that will be added once I get more of the story done.

–> Representing all characters well has been a goal, and also including a more diverse cast of characters and protagonists, as well, compared to my previous projects. If there are any issues with representing characters or underrepresentation, please tell me how I can improve.

–> There might be a hidden boss fight


–> Time system is functional

–> Combat is glitchy but present

–> Coffee time has not been implemented

–> Not playable enough for a demo yet, but if it’s not too buggy I’ll release a demo or trailer soon

Now as for what the game’s about, that’s mostly a secret. It’s an unconventional RPG, so certain events and mechanics are totally optional, and I’m going for a different approach. The heroes of the game are high school students determined to fight against the systematic oppression in their society and world, using unconventional approaches to their quest sometimes in order to do this. It might be the first RPG I’m working on that I announce more details on, and for now there isn’t anything finalized like whether this game is kid-friendly or not, its age rating, when it will be out, how much it will cost, what engine I’ll use, what drawing application I’ll use, what the logo will look like, or the name “Infidemia”, as well.

Since I’m working on this game by myself, I don’t anticipate reaching out to other independent game developers or companies, and I’m the only one playtesting it so far, so, making a demo with a feedback forum might be useful. If there’s anything in the game that’s an issue (I am open to feedback!) please comment, but, please make sure your comment is specific, and if you’re describing a bug, describe as many steps as you can before that bug happened, or sending me a copy of your save file might be able to help (though I’m not sure if that will). I’m working on this game by myself and I can handle feedback requests about anything that needs changed – typo in dialogue? Bug? Adding another non playable character? I will not respond to feedback directly, but, if you see a change in a future version of the game, it’s likely your feedback was considered during development.

On terms of overall development, it’s been a much harder game to make than any of my previous projects. I have to account for multiple dialogue choice options (how the player reacts), account for changes in the game world, the player’s choices, and the fact the game is played in somewhat real time (while you’re playing, time passes, but while you’re not playing, time is frozen).

It sounds like a lot to handle, and it is, but, I’m using a game engine that I think will be able to handle all of this, and currently have been able to make a lot more progress.

Before, I remade the introduction to the game using about three to four different approaches.

Then, I remade a few dungeons, and then decided to just redo all of the game (but not the maps, characters, or main story – scenario events as part of story were changed, though).

It’s still very early in development, and I have no idea when the game will be done. Unless I become a time traveler, you can expect “Infidemia” to release before the end of time.

…This is the first time I’ve mentioned all these details, though none of this is finalized. I have a better idea of where I’m going with the project and how long it will take, but I will not share my estimates on that yet because… my estimates are usually inaccurate and don’t factor everything into account.

It’s a much larger game than I expect to be working on, but, I’m determined to do quality work, and if I only explain half of the story but find a way to end it well, I’ll release it. If I find a way to explain all of the story and end up spending a lot more time on the game, I’ll release it later, but if it gets to be too long… I’ll have to rethink my plans.


Capsule Dragons Message – June 4, 2020

Hello, Capsule Dragons site readers.

In this challenging time, many issues have been going on, and now is the time to recognize important issues going on with civil rights and racial inequality.

No matter where you may be reading this site from, or what perspective you have, everyone can believe in justice and equality. It is not the time to be ignorant and only glance over current events without acknowledging the suffering many communities are facing as a result of the continued discrimination and harassment that are continuing racism.

Many communities have been faced with this continued inequality, and in recent events, African-American communities have also continued to face injustices that need to stop – now is the time to speak for civil rights, again. Many people are harmed by problems that are sometimes discussed, but never resolved – discrimination continues, hate crimes continue, but we must become aware of this, and spread that awareness.

Studying some of America’s history, it has continued to struggle with giving all equal rights – civil rights, racial equality, gender equality, are all relevant today. While progress towards civil rights has been made, it needs change. And today is a potential turning point.

This goes not just for the country where the Capsule Dragons site is updated, but also for the whole world. This is a time for international support of recognizing communities and minority groups, as well as working towards a better future where everyone may have liberty and justice.

I have noticed fellow games companies and prominent figures speaking out against the recent events with racial inequality, such as the prejudiced brutality that resulted in George Floyd’s death. I pledge my support to a future where everyone may live in peace, and equality.

We are all human – and diversity should be appreciated, not feared. The impressive diversity and culture of humanity can be seen in all; no matter any trait, everyone must be appreciated.

This may sound like a message given to the heroes of the world in a role-playing game, a call to action where everyone must come together, unite, for justice – and I hope as many people as possible will hear this. Whatever your situation may be, you can still believe in justice, equality, and peace.

As some of you may have read a while back, the Capsule Dragons website honored Martin Luther King Jr. on MLK Day, who was an incredible civil rights leader.

Please know that I strive for making games that everyone may enjoy, and that I also respect those who have faced adversity and inequality.

I would like to update some news on my own games also, but for now, we – everyone – must recognize the ongoing struggles in the real world, and find a resolution to unnecessary suffering many face. This goes for the ongoing issues with inequality, in all its aspects – racial inequality, gender inequality, religious inequality, are all parts of ongoing relevant civil rights issues, therefore we must avoid history repeating itself and change it for a future where everyone may live together in a world that respects humanity, its diversity, and its ongoing struggles.

I may not be updating the site for a while, though until then, please know that many people alike me are supporting an equal (and equitable – as there are issues with inequity) future.

Thank you.


Remember that RPG that’s going to get announced?

Some updates! No other game has its name so far! A release date will not be announced until it’s finally time! I’m working on adding one more mechanic to the game and then that should be it for the main system of how things work. (Vague enough, hopefully). I don’t know about a lot of details, like if I’ll keep the game singleplayer, what the age rating will be for my game or the demo… but, a lot of work has been done these past, umm… it’s March 2020 now… so, past 7 months?? I don’t know, but it’s taken a long time to make the prototype! (The prototype I find promising as I’ve been able to add a lot of things like story and mechanics in). Feedback on this project will be essential to guide its direction. I’m very enthusiastic about where it’s headed, and I’m working my best on this – not holding any secret game development technique back (this time).

“what about that RPG you finished”

I finished that and it’s going through the third revision process. After that, it should be ready for release, though this is one of the rare times I’ve discussed it here -_-

The third revision process involves making an OST for the game. As someone who doesn’t compose music often it’s a bit harder than expected, but my new project (almost called it by its name there! whoops) is getting an entirely original soundtrack (with some songs re-used from Super Speedy Laser Cats, but not many. Only one or two from that).

Anyway, my new RPG (not the one I finished) is going strong into this year – now it’s March and the game’s still on the first… part, I guess – it’s going to be unlike anything I’ve made before, so if you like all those platformer games I’ve been making (or if you don’t like them, that’s ok too – I have a new platformer project in mind that may be more… interesting) then look forward to something new. However, this game is still in a super rough state right now – rough rough draft. That means it’s going to be buggy and glitchy and may even mess up save data sometimes, so I’ll need a lot of feedback to improve it. I don’t expect the first edition to be perfect, but I think with some improvement it can at least become how I want it to be.

For now read the “questions I ask myself before publishing a game”:

Platforms the game will be on?

Right now, I could say “computer” because computational devices are most often used to develop video games. However, for consoles or PCs or laptops or phones I cannot promise anything. I am interested in console development and believe it is a desirable field of interest as a game developer.

Will the game come out?

Probably, but not soon. It will come out when it’s finally time for it to awaken (tried to make it sound cool but it sounded better in my head)

What’s the game’s name?

I cannot currently share that information due to a new policy of not revealing anything until it’s finalized (or has the label “in development” on it).

What’s the game about?

I’ll discuss what it’s about when it’s time to reveal a trailer or screenshots or something.

What can I expect?

You can’t expect much from this game… yet – roughly twenty five minutes of gameplay are confirmed so far. A lot of time has been spent planning and working out story details.

Where does the game take place? When?

That’s a secret

Who’s working on the game?

The site admin – as a one person team I will reach out to get help from more people I can easily request help on this project from. They will be credited in some way.

Is it related to Capsule Dragons?

No, but an item is a “capsule dragon”, which will not appear until later in the game.

How many players?


Is the game open source? Can I copy materials from it? Can I…

Licensing is a tricky process and this game is my own work. I will update this part of the questions when I get a response about licensing a game or copyright.

Getting ready for a reveal of my new indie RPG. Unlike my previous RPG I made (but didn’t publish) this one may eventually end up getting a full release date, trailer, announcement, name, etc. However, due to ongoing technical difficulties in development, the game’s reveal will be delayed about two months or more from its original date. Updates will be posted here when applicable, but for now I’m busy fixing up the game. The game’s original soundtrack is going along alright, but it’s… not decent enough to publish yet… so, for any updates on what kind of music you can expect to see in this new RPG. I hope to get a demo released officially (that’s right, in an actual game storefront someday!) with public beta access about a year or two after the demo’s release, however plans constantly change and there may not be a demo or beta or even a finished game within that time. The release date for this game is about fifty years after the game takes place, which is the temporary release date for now but that may change. Please do keep in mind trademark filing may be necessary at some point and a name reveal will not happen until I find out that my game’s name can be approved as a suitable option… until then there’s a lot of work that needs to be done. This is the second (technically, third) role playing game I will be working on that will eventually be fully finished. The first RPG I made will not be released publicly due to development issues and quality control issues, but the second one (the one I made before this one, anyway) may be referenced in this new RPG I will be making. In my roughly three years of experience making role playing games please keep your expectations very low for the demo. Those of you with higher expectations, do not expect the game to be as great as the vagueness makes it sound. I believe with enough time, effort, and revision I may end up publishing this game, but I will not make any official announcements until then. A reveal of the demo may happen within ? to ? years.

-capsuledragons.com site admin

It appears to be February soon?? Well I guess it’s time for another news update. Wait, isn’t it February? Hmm… even I do not know. Anyway

Capsule Dragons game development is on a pause for a while – I do want to work on platformer games again, but I’m working on a very big RPG project that I happen to also be doing music (and a chance to do art for) as well as the overall story and character abilities etc. Right now most of the game is planned out, and it’s taken me a bit longer than a few months to get about thirty minutes of gameplay done. I still can’t talk much about this game in terms of plot, gameplay, or what the title is (Yes, I do have a temporary title… but, I can’t reveal that yet) as it’s all in development and doesn’t have an official page up for it yet – remember, it won’t get one until a long time, maybe the year the game takes place in (if it takes place in the future or past or whatever). I have a lot of work done on characters, plot, some music and the overall prototype is coming along well. A lot of progress, really – but it’s only me working on this game so don’t expect a demo to just show up soon or anything. Again, releasing demos takes a while as even though I may have a demo ready to play, it’s not going to be able to be played until I find a way to make it playable. Reputable online game storefronts appear to be an option, but are rather expensive for releasing a demo of a game, don’t you think? The previous RPG I was working on is indeed finished, but will probably not be published because even with a year’s worth of revisions it’s not going to be a game many people would enjoy. The new RPG I’m working on probably won’t get published either, but has a lot more “quality of life” improvements – and game mechanics. I would like to go in-depth about how the game works and who the characters are and what the game actually is, but I probably will only do that when the game’s ready to get feedback about it. Right now there’s not enough content for me to release a demo and ask “So, players, what do you think? How can I improve this game?”. In game development I would like to get some feedback, so the official feedback comments section may open up on this very site Capsule Dragons, but, that will also take a lot of work and I do not have an estimated time amount for when things will be ready. Keep in mind the less this site gets updated the more I am working on games – and, that good games take a while to develop. As of right now I do not know how much of my RPG (role-playing game) I would say is completed, but the introduction and first major story event have been finished. That may sound like enough for a demo, but considering the scale of the game and the fact that everything about it is subject to change, I will not update any details on it until then.

happy new year, it’s 2020 ! well it’s the next decade, which means Capsule Dragons has been around in sometime 2010s to now 2020 – even if it’s not 2020 yet it will be soon… what will happen in 2020? (how many times did I type 2020 here? 20/20 times) I don’t know what will happen but hopefully Capsule Dragons HD will get more updates. If I add them, that is. I will soon… in 2020!!

UPDATE: CAPSULE DRAGONS HD BETA NOW LIVE!! go play it and tell me anything you want changed at https://scratch.mit.edu/projects/349598986/

November 30 2019:

ok that s it time to release public beta of capsule dragons hd. it doesnt have music, but, i can add that later

Capsule Dragons series is now 6 years old… well that’s a long time (about half of that was the development of a cancelled Capsule Dragons game…)

so now to celebrate i announce that Capsule Dragons HD (on scratch.mit.edu) does indeed retain its original release date sometime 2021. If I somehow get a lot of work done on other projects like the role playing game I’ve been talking about, then it might see a release date closer to quarter 2 of 2020. However, Capsule Dragons HD has been a very… tedious project originally, and has most the code done. I’ll upload screenshots of the development build if I have time

Some newer updates (November 17 2019)

–I’ve been writing a lot of game reviews recently. I’ll be posting them to the website soon. As a game developer, you can expect honest game reviews from someone like me! Well, assuming that I know what I’m talking about. It’s only my first try at game reviews, so don’t expect anything noteworthy yet.

–The revision process for the other RPG is still 80%. I have a lot of music I’ve already made that would fit the game, I believe, so I’ll be finding a way to import them soon.

Some new updates (October 24 2019)

–Been working a lot recently on role-playing games I’m developing. I can’t say much about them right now, but the one that I worked on for three years is going strong through the revision process and beyond. The revision process is 80% complete, more like 60% complete, but will include custom music (eventually I’ll compose more music) more custom NPCs (Non playable characters) and limiting the scope of the project to the right amount of content. I’m also working on another role-playing game, which I’m taking a break from as it is probably the hardest project I have worked on (besides Capsule Dragons Adventure). A lot has happened with game development, music development and more recently so I’d like to get out more news faster, but, I might be working on a new monster-collecting game in Scratch soon. (or C#, haven’t decided yet).

–Also busy composing more music for a few games, that’s interesting, but, I don’t have any of the official music released anywhere yet (I also don’t have a copyright for my music yet, at least this game’s music) and that’s something. I don’t know a lot as a musician but I find music a small hobby of mine that might be used to make better Capsule Dragons music in the future. Character themes for my role playing game are something I’ve considered.

–Capsule Dragons Tower is still canceled. I have no plans to bring it back, but you might see concepts from it as a whole game mode someday.

Capsule Dragons HD development will eventually continue. sorry for the delay in updates. i have been busy working on a role playing game that cannot currently be discussed here. However, I would like to show off the AI that can play Ultra Battles Countered as Red and win most battles. Eventually. It’s a work in progress but can beat me as meta characters. -ZoruaAl (October 7 2019)

Capsule Dragons Adventure is 5 years in development! After looking through some old concept art and some papers about the game, I’ve remembered I started working on the project one June 24th long ago. Hopefully all you keeping up with the Capsule Dragons website have played the demo! There’s a free demo on this website… if you can find it. Think of it like a scavenger hunt.

Anyway, it’s the end of the month so I need to post new updates again. If you go to the left side of the website, you should be able to read “ZoruaAl on posts” or whatever news I post to this website to keep up with development news. As of right now, Ultra Battles Countered is fully playable (go check it out! http://capsuledragons.com/ultrabattlesgame/ ). A lot of work on Ultra Battles Countered has been done, so Super Speedy Laser Cats will be the next game to get updates, and then Capsule Dragons HD. I’m still working on these indie games! Oh, and, make sure to keep an eye out on updates… the early access for Super Speedy Laser Cats is coming soon!!

What is the game? Go read the “Ultra Battles” section of the Capsule Dragons website.

Another development update, multiple days in a row??!! update: Yes I know I announced I was working on an RPG that was already some 3 long years in development. A demo and a place to comment about the game will both be available for free here soon. Very soon. (soon)

Development update 3 (final one for May 2019): (Near time of May 28): Well, this RPG is coming along slowly, for the span of about 3 years. Maybe more. I’ve been polishing up a few extra things to get that demo running great! Oh, and the demo? Can’t release a demo yet, as I am still playtesting through the whole game. The demo is coming very soon, possibly June! (soon and June rhyme, so that worked out!). What about Capsule Dragons?? Is this even a Capsule Dragons RPG?? No, this is not a Capsule Dragons RPG (-_-). This is instead unrelated to Capsule Dragons, although there will be a reference or two to the series, which is a RPG with turn-based actions and a unique battle system. As of now no more details can be said, because almost everything is subject to change. For Capsule Dragons news, I guess I can say that Capsule Dragons HD just needs more music. That’s pretty much it. Capsule Dragons HD still comes out early 2020, so check back… often! Wow, I should get back to work on my RPG already, shouldn’t I? Until next time!

Development update 2: Been working on an RPG for a long time. It’s coming out soon. More details to be given later, maybe with a demo. If there’s a demo, you’ll be able to send feedback directly to me so I can review the game. I can’t say anything else about this game, other than that it’s being reviewed. Update: Demo will be ready soon, but there’s no finalized release date. From the last few weeks to today, May 25/26, I’ve been constantly revising the game and getting the demo ready. This RPG has taken a lot of effort and time… I hope anyone playing the demo will give feedback on the feedback forms that will appear! (Note: Demo not out yet. Coming soon!)

The news below about “Capsule Dragons Tower” is of a cancelled game. Capsule Dragons Tower has been cancelled due to development problems with the platforming mechanics.


New month, new arcade game. The Capsule Dragons Arcade expands with another new game (more info to be revealed soon), temporarily titled Capsule Dragons Tower, launching Summer 2019. Development has just begun.

For those long-time Capsule Dragons fans (if there are fans, thanks for being patient) they will have remembered Capsule Dragons Universe. For those of you who do not remember or know, Capsule Dragons Universe was a cancelled prototype of a new Capsule Dragons game, where the player had twenty different weapons to run, jump, and attack with through exploring single-screen levels.

This concept of different weapons leads me to conclude to a new, arcade-style game. In Capsule Dragons Tower, the player explores an infinitely-high tower filled with enemies and randomly-generated single-screen levels. Every enemy can instantly defeat your player… but luckily, every five levels (one floor) you go through, you gain a different (or if lucky, the same) weapon to use to progress through the tower. Eventually, the player will encounter harder enemies with more health. The player can only get attacked twice before returning to the start, so see how far you can get and try to get a world high score!

The beta’s release will be Early Summer 2019, and the game comes out Summer 2019. Now, whatever happened to Capsule Dragons HD, I wonder?

Capsule Dragons Tower launches Summer 2019 on www.scratch.mit.edu/users/ZoruaAl , so check on my account page for any updates (besides here, the official Capsule Dragons website!).

Good day to all you people out there,


Remember that battle game with a demo uploaded here, called “Super Speedy Laser Cats”? This is what’s being worked on right now, while Capsule Dragons HD is a side project. Capsule Dragons HD is so close to being done, but it still needs a lot of testing, music and sounds, and maybe animation. This quick development update is mostly to say that Super Speedy Laser Cats, a four-player battle platformer game, without a release date, is being worked on now while Capsule Dragons HD is being finished.  Super Speedy Laser Cats is getting bugfixes, gameplay balance updates (?) and more! Trying not to add too much content, the game is going well, however, it is not the time to announce a release date yet because the game is not close to completion.

That means Capsule Dragons HD’s release date of early 2020 has been moved to early 2021, which is from delays being with the game not being done yet. There are still quite a few music tracks left to make…

Right now for Capsule Dragons HD there are some bugs where the player goes into a new Chapter/section of the game and the boss there doesn’t say the right thing for that area.  Update: bug fixed! The game is looking nice (HD) in vector graphics.

Oh, and some more information on Capsule Dragons Adventure– this project is just not being worked on right now. There are a lot of things going on with Capsule Dragons HD and Super Speedy Laser Cats, so Capsule Dragons Adventure will not have a release date yet or any new information– most of the game is being redone, including sprites, levels, music, and more. If it’s going to be a good game, it needs to be polished up and have enough content, but not too many features, for the player to enjoy. It’s a large-scale project being mostly redone, so if a release date were announced, that would have to get pushed back even further than Capsule Dragons HD’s release date, meaning there’s no specified time when the game will be ready.

Capsule Dragons Super Dash is available to play on the Capsule Dragons website! It’s an infinite runner where you have to dodge stuff. 

play Capsule Dragons Soccer Smash on your phone, tablet, or computer at https://scratch.mit.edu/projects/282843417/

play Capsule Dragons Super Dash on your phone, tablet, or computer here!

Some news about Super Speedy Laser Cats: There will be new ‘battle rules’ that you can use to customize gameplay– not all of them are finalized, so I can’t share that information –but they might be things like adjusting how often powerups spawn, how much damage each cat takes, etc. The project is going well, and Capsule Dragons HD keeps getting new additions as well.

Capsule Dragons HD, on Scratch, comes out Early 2021. A finalized release date should be ready in early 2020, with the temporary release date (listed) as Early 2021. Look forward to more features, a score tracker, and more! Can you get the world high score? (When it comes out of course… busy with Super Speedy Laser Cats)

Go check out the Capsule Dragons HD tab on the webpage- it got updated as of today! (January 2019)

Working on a new project:

It’s a multiplayer battle game you can download the demo for, here! Look forward to more news on it later, maybe more demos. Full game doesn’t have a release date yet, but it’s coming along very well. Updates about it are at the top of this page.

Special code to play as Icey (In Capsule Dragons HD/Demo): Shiny1

More special codes coming soon!!