Infidemia Development Update (11)

Sorry this one was a bit late…

…This week’s development update will still be written this week, though this is an update meant for last week.

I don’t think there’s much I’ve been doing with Infidemia lately besides planning out the battle system’s GUI (There is a working battle system, but I would prefer to customize the user interface) and rewriting attack descriptions to be more… informative.

On terms of gameplay, there aren’t many updates, though I do have something I’ve been working on this week that I may be able to announce tomorrow (since this post is for last week’s updates).

Oh, actually, there was kind of a big update to the game. The progression system in the game is planned out (though it is subject to change, and how it works isn’t finalized yet). Because there are different approaches to “grinding” that you can take in Infidemia, I’ve been trying to work on every aspect, but, it would be better for me to focus on getting one thing working at a time.

So, the new progression system isn’t finalized at all, but it’s specifically for how the player manages four stats – hopefully this will offer some customization, while also being a reward for getting through the filler content.

I’d like to plan out every redesigned user interface at once, though apparently it’s only possible to do one thing at a time, so I’ll be working on the battle system’s user interface for a while. (Since I meant to post this last week, this is still something I’m working on this week too).

Some other additions to make later: (As of this current week, none of these 3 things have been completed, alike the same in last week)

  • Clock
  • Action Menus
  • Easier-to-access features (Custom Menus)

Yeah, there aren’t too many things that I was working on last week… …since this update is all about what I was going to post but ended up not doing because of some issues with website certificates.

For this website’s own updates, I asked about the certificates being updated though will wait to see when things can be fixed.

Another focus of development has been working on the music (also known as noise, because the tracks I’ve been working on sound terrible) yet, noise) for Infidemia, though it’s not going very well because I’m unhappy with how it’s turning out. For future games, I will likely not do any of the sound design, because this is something that I should not work on. For Infidemia, my plan changed from working on the battle theme to remaking the old version of the battle theme to see if it is possible to fix it. If it’s not possible, I’ll find another track I made from a while ago to remake into the battle theme or just start over on that.

I’ve also been planning how many playable characters there should be, and whether beating the game with any or all party members should be possible. Currently, there are 6 fully-playable characters, with the original goal of 7 characters, that means I’ll add them once the story gets to the point where the 7th character is introduced, though for now there are other characters who can join the party besides the 7 protagonists.

Balancing battles has been a big focus and playtesting the game still feels boring, though now I kind of know what I want to do with the game’s combat system, which is a new update, to know what to do.

Overall, don’t expect to hear anything useful about this game. I will not show any screenshots of gameplay, the battle GUI, or planned menus yet, as I do not intend on releasing a demo.

I have also changed some plans and do not intend on releasing the game, however, as stated last time, I’ll still write updates about it.

Until the next update,